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Outguess tutorial
Outguess tutorial













As a general rule – all will go perfectly to plan until 1st contact – then its very pear shaped until you can start regaining control of the situation. Following the initial deployment, the decisions start getting tricky – just how many should you leave as defence? Who would be best for assault? Will I need a reserve? etc. Once sorted, you will place your troops within the deployment zone, make a quick prayer to the great God of Gameplay, and E it off. You can initially choose between 3 races - the ubiquitous Marines, the formidable Machina or the fast & furious Spawn – each one giving its own ‘feeling’ to the gameplay. Games start out on a mutually agreed map and the 1st decision will be what forces to utilize with the points available to you. The subtleties come in deciding what reaction should be made to any event that is likely to occur – run away, hold & observe or just shoot like mad, and adding them to the command line for each unit soon becomes second nature. The movement controls are initially simple – select a unit & click where you want it to go – you will see a path taken & the time it takes to do it (10 second time-slice remember).

#Outguess tutorial full#

It does take some time to get used to this, as most strategy gamers nowadays are brought up on a diet of instant action and frantic mouse movements, but once you finally realise you have no real time limits, you will develop an evil smile & give reign to a full thought process involving that perfect ‘cunning plan’. In a nutshell, you make your move and, when your opponent has made his, the server works out the results & E’s them back, allowing you to watch the results of your turn in a 10 second, real-time slice. Nemesis utilizes “we-go” gameplay, which should be familiar to tactical wargamers.













Outguess tutorial